In his recent autobiography, Arnold Schwarzenegger describes his part in 'The Last Stand' as "a great, great role." He plays Ray Owens, a former LAPD cop who retired to his hometown in Arizona after his partner got crippled in a botched drug raid. Now the local sheriff, he and a few bumbling deputies are all that stands between the Mexican border and a ruthless drug kingpin. "The sheriff knows if he succeeds," Schwarzenegger writes, "it will mean everything to the town. His reputation is on the line. Is he really over the hill or can he do it?"
Dirty Harry would love 'Gangster Squad,' a movie about cops who operate so far outside the law they make Clint Eastwood's signature detective look like a pencil-pushing dweeb. Assembled by LAPD police chief Bill Parker (Nick Nolte), and supposedly inspired by a true story, the members of the so-called Gangster Squad operate as judge, jury, and executioners. They don't arrest their targets; they "wage war" against their enemy, mob boss Mickey Cohen (Sean Penn). In their quest to bust up Cohen's rackets, the Gangster Squad brandishes about a billion guns and not a single badge. Hell, even Dirty Harry waited until the end of his movie to toss his away.
Movies allow us to experience life through another person's eyes. Video games allow us to experience life through another person's eyes -- and to control their decisions. We spend hours upon hours with these video game characters, until we feel like we know them; Mario, Sonic, Pac-Man, their adventures are so memorable, and their personalities so vivid that they almost seem alive. But of course their adventures and their personalities are all predetermined by programming, and they remain forever trapped by their unbreakable directives. If these characters weren't just a series of electronic impulses and computer code, it would be a tragic existence.
That, essentially, is the premise of 'Wreck-It Ralph,' a manic children's film about the souls of video game avatars. Made by Disney, it greatly resembles the premise of Disney's (and Pixar's) modern classic 'Toy Story,' in which toys are revealed to have lives and thoughts of their own when no one's around to play with them. Here we learn that when a suburban arcade shuts down for the night, the characters inside all the games cross over into each other's universes to socialize.
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